National Repository of Grey Literature 17 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Graphics Intro 64kB Using OpenGL
Peňáz, Martin ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor’s thesis deals with the solution of graphics intro with limited size of 64kB. The work describes methods used for creation of graphics intro. It deals with procedural generation, compiler settings and final compression by exe packer application.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Kubíček, Radek (referee) ; Vlček, Adam (advisor)
This bachelor's thesis describes creating of graphics intro with limited size using OpenGL. It describes methods for generating graphical objects, such as textures and terrain. It deals with particle system and cellular automata.
Graphics Intro 64kB Using OpenGL
Hanko, Zdenko ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis describes the process of making graphical intro, where the executable file on the output is within 64kB. For it's creation an OpenGL is used together with various methods designated for similar problems. The result is a graphical scene, which shows a village surrounded by walls and towers. The final demo is not larger than 64kB.
Minimalistic Reprezentation of the Božetěchova Complex
Rosa, Štěpán ; Pečiva, Jan (referee) ; Vyskočil, Michal (advisor)
This work concerns about creation and display minimalistic model of the Božetěchova Complex implemented in the programming language C using graphical libraries OpenGL and GLUT. In the introduction of this thesis is theoretical base, that led to making this issue. The following chapters describe implemented model and the way of its creation.
Graphics Intro 64kB Using OpenGL
Sykala, Filip ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
Master's Thesis is about the techniques of creating a small executable program with size limited to 64kB. Describes one of the possible ways to use OpenGL for such purposes. With more detail describe the rigid body simulation, creating shaders, dynamic generating of texture and make music in intro scene applications. Presents using of WinApi to create windows, V2 synthetizer for sound and GLSL language for creating shaders. Everything is demonstratively created under Windows.
Graphics Intro 64kB Using OpenGL
Obrtlík, Petr ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with issue of graphic intro with limited size. The work describes methods used for creating of graphic intro. It deals with procedural generation of objects and textures, simple generation of particles, rendering water surface with reflection and refraction, shadows, lighting, compiler settings and compression output file. The result is a cartoon landscape simulating progress of the day. Created graphic intro have size smaller than 64kB.
Graphics Intro 64kB Using OpenGL
Fiala, Petr ; Mikolov, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis describes issues of making graphics intro with limited size below 64kB. It contains short introduction to OpenGL, analyses techniques and procedures to reach required small sized application, from compiler settings, procedural texture and model generation to final compression by exe packer application.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
Graphics Intro 64kB Using OpenGL
Hanko, Zdenko ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis describes the process of making graphical intro, where the executable file on the output is within 64kB. For it's creation an OpenGL is used together with various methods designated for similar problems. The result is a graphical scene, which shows a village surrounded by walls and towers. The final demo is not larger than 64kB.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Kubíček, Radek (referee) ; Vlček, Adam (advisor)
This bachelor's thesis describes creating of graphics intro with limited size using OpenGL. It describes methods for generating graphical objects, such as textures and terrain. It deals with particle system and cellular automata.

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